Awakening - 1x1x RPvPvE - Custom Map, Deities, Kingdoms

Awakening - 1x1x RPvPvE - Custom Map, Deities, Kingdoms
About
Address Private Server
Hostname Awakening - 1x1x RPvPvE - Custom Map, Deities, Kingdoms
Status Checked 4 minutes ago
Players 12 / 232
Location Europe
Version 1.9.1.5
Platform Windows
Map awakening
Website https://awakening.spirangle.net
Registered by Kenabil
Registered since October 16th, 2018 11:15 PM EST
Last update July 19th, 2019 04:44 AM EST
Tag(s) Creative Modded PvE PvP

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Statistics
Uptime
Vote(s) 121
Rank 14
Score 193
Favorited 11
Discussion(s) 1

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Description

Server Information
Roleplay, PvP server with 2 large PvE zones (can deed and resize deeds on PvE zones)
1x Skill gains, 1x Action timer
4096x4096 Custom map, handcrafted in detail
4 Custom Kingdoms
10 custom deities
70.000 Creatures (70% aggro)
Characteristics starts at 19.5, all other skills starts at 1.0
Kingdom specific starter gear
Many custom creatures, items and recipes
Animals can be branded and managed like on a PvE server
Economy based on trading wares with custom merchant NPCs


The Awakening server is a custom made world that is set in a parallel universe of Wurm Online, many thousands of years into the future. Players may choose from four different kingdoms, each having their unique deities. There are no priests, but instead ten different types of "adepts", such as wizards, witches, sorcerers and paladins etc. The kingdoms share a market based economy, with custom merchant NPC:s who will buy and sell wares from players. Two of the kingdoms live within huge PvE zones, while two of the kingdoms are entirely PvP. The server itself is PvP, with a few modifications that permits normal PvE game play inside the PvE zones.

There are no external mods installed on the Awakening server, except Ago's mod launcher. All other mods are custom made, and there are more than 200 modifications. The philosophy behind the server is to create a very different world from that of Wurm Online, while at the same time keeping to a similar game experience. Any player used to Wurm Online will find that almost all game mechanics are the same, nothing has been made to make things quicker or easier. Instead more functionality and content has been added; more creatures, more items, new spells, new deities, etc. and of course a different narrative and lore.

For more information, check out our web page (http://awakening.spirangle.net) or contact us on Discord (https://discord.gg/h6ey4eM).