Please consider supporting us by disabling your ad blocker.
Please consider supporting us by enabling cookies.
Sklotopolis [PVE] - Most mods!
|Status||Checked 4 minutes ago|
|Players||14 / 250|
|Registered since||November 8th, 2015 07:26 AM EST|
|Last update||September 20th, 2018 03:10 PM EST|
|Tag(s)||Creative Modded PvE|
Share This Server
Share This Server
We are the server with the most features worldwide.
The Team is playing Wurm Online since now more than 7 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again.
Dominikk, Sklo, Engineer
Everyone is dedicated to make this work and guarantee the best wurming experience.
Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it.
Backups will happen every 3 hours daily and every Monday there will be a weekly backup.
They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too.
Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months.
Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there.
20 in all skills & 21 BC to ride horses
30ql Leather Armor, Long Sword & Shield
Pelt, 4 ropes, waterskin, pendulum, compass, sickle,
+Normal starting tools and equipment
SKILLS & CRAFTING:
NO skill loss on death.
5x Faster Skill Gain
4x faster Actions
Decreased weapon smiting difficulty.
Action Timer cap during imping has been lowered.
Free Starter Deeds. (4s worth of deed is free)
Free upkeep for all villages.
Bounty for burying corpses.
Bounty for killing monsters.
People receive coins for highway building. (1s per 20 tiles)
People receive coins for building a guard tower. (5s per tower)
Payer made events (will be supported with coins and GM help)
No Cooldown to change Bank locations.
No priest penalties.
No spell cooldowns.
Unlimited prayers per day. (every 20 minutes for faith gain)
Doubled faith gain, Triple favor gain.
Unlimited Meditations per day. (every 30 minutes for skill tic)
No more "You fail to relax" messages during meditation.
You no longer need to move for meditation skill gain.
Cooldown between meditation path levels has been decreased by 80% from WO standards.
Meditating is now also part of the skill multiplier.
TRANSPORTATION & STORAGE:
You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh)
Faster movement on animals, carts, boats and ships
Forges will fit 100 ores.
Forges work when loaded.
19 BS to load items. (crates, forges, ovens, etc.)
Decreased loading timer.
Increased loading radius.
Crates now hold a lot more items.
Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items)
Meat, Fish and filets fit into Fsb and Crates.
Mushrooms Fit into Fsb and Crates.
You can drop Hot items into the bsb and fsb.
Crops only take 1 day to grow and NEVER rot.
Decreased Sowing timer.
Harvest from Cart or Mount.
~45 mining hits per wall
Digging and leveling works like mining.
Surface Mining will lower the rock on every hit.
Added /seasons command which shows when the next fruits etc get ripe.
Added a season MOTD.