Ashfall - A newbie friendly community driven 1x2x RPVEVP - Project [GER/ENG]
|Hostname||Ashfall - PVE-PVP mixed - Started: 29th Oct. 2022 - Discord: h|
|Status||Checked <1 minute ago|
|Players||0 / 200|
|Registered since||July 15th, 2021 11:22 AM EST|
|Last update||November 8th, 2022 08:57 AM EST|
|Last wipe||October 29th, 2022 12:00 AM CEST|
|Tag(s)||Creative Modded PvE PvP|
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About This Server
TLDR: As close to WO as possible with QOL and not THAT long timers.
RP - PVE mixed with PVP. The 4 Starter Kingdoms are PVE-Enforced Zones no player can hurt you there, but beware of the guards. Either sneak around them or become allies with the other kingdom!
The Center Area is marked as PVP and can be conquered by your kingdom. (Check out the Livemap to see the zones!)
custom map, with regional ores, ressources and regional flora!
1x Skill Gain
1x Fighting Boost
2x Action Timer
Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible))
Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible))
No priest restrictions. 5 Prayers per Day
Characteristics start at 7
Skills start at 1
NO STARTING GEAR - With the exception of a crude knife and some rock shards...(spawn comes with a free guard tower for protection)
18 hour growth timer. (does not reset on server reboot)
Plants need to be Watered to grow (trees still grow but grow faster with watering)
Plants and trees can be Fertilized to bear fruit once more.
Alchemy to bring spells and enchantments into a bottle!
50,000 mobs – 50% aggressive : endgame mobs do spawn
heavily modded: https://pastebin.com/MgCFzk0x
1 char per player
1 deed founded per SteamId
No Voting Rewards - Daily salary of 5 copper if you are active in chat.
NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins
Global German and English Channels as well as Help Channel is linked to discord
Custom (and wacky - expect kelp on mountains :P) map – 2048×2048
Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!)
Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too!
Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive!
Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70.
This map concept together with mods is the one where we feel like we hit what we wanted 100% A total custom map, with custom ores, and custom flora!
Of course the Players can always move or trade ressources, or bushes, or trees or even transform tiles to whats needed.
Alchemy plays a heavy role in this duty so, welcome fellow alchemist, you will be needed!
The Players have the choice between 4 kingdoms to start, each with their own ressources ( listed below). Tower chaining is required to conquer the kingdom and make use of its ressources and space. The Kingdoms are guard protected PVE-Zones.
The central area of the map has all the ressources + Adamantium/Glimmersteel (same % as wo ( so ada = rare and glimmer = extremely rare)). Kingdoms can towerchain into here to claim land and contest for it. So this is the central PVP Zone.