Patch notes: 1.7.0.0 beta - Archaeology changes, animal cages and items on tables
Posted on June 25th, 2018 07:15 PM EST
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/09ddbdd5bf22534216a86b89ed3d220bafd48d7a.png)
Hi Everyone,
This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. As usual the beta will be available for a week or so before it becomes the live build which is currently planned for Tuesday, 3rd of July. As usual, any issues please report them via the forums.
-First edit.
We've bumped the version up to 1.7.0.0 as to avoid issues with new clients connecting to older servers.
Changes and Additions:
Archaeology changes:
- Archaeology items can now be found in all metal types:
- If you investigate and find a metal fragment that is NOT ore or a lump, it'll get the "metal" material.
- If the fragment you found would have had the steel material (instead of iron), it'll get the "alloy" material instead.
- Any existing iron fragments can be combined with metal fragments (they will be converted to "metal" material when you start the combine action.
- Same deal with steel and alloy fragments.
- When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were - heavily weighted towards iron.
- When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were - heavily weighted towards steel.
- If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) - though steel is more likely again.
- "metal" material fragments can only be combined with other "metal" fragments, and "alloy" material fragments can only be combined with other "alloy" fragments.
- New: You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!)
- Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal - Add report.
- 22 reports will fit into the journal.
- Data will be added to your reports as you investigate and gather information.
- New information will be added to the report as you continue to investigate.
- Once you've found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.
- Changes:
- New statues have been added.
- Fixes:
- Fixed a bug which allowed investigating to bypass max inventory weight.
- Paved tiles should properly reset the investigate flag.
Item Placement:
- Items can now be placed on tables and certain objects
- To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.
- The following surfaces can have items placed on them:
- square table
- round table
- dining table
- bed
- bench (stone)
- bedside table
- open fireplace
- canopy bed
- tripod table
- high bookshelf
- low bookshelf
- round marble table
- rectangular marble table
- New Decorational Items that items can be placed on have been added too:
- Empty High Bookshelf
- Empty Low Bookshelf
- Bar Table
Creature Cages:
- New Item: Creature Cage - Requires 60 carpentry skill to create and continue.
- New Item: Creature Transporter - 25 Fine Carpentry to create.
- Must have 23 body strength to load cage onto vehicle.
- You cannot load pregnant animals.
- You cannot load hurt animals.
- You cannot load a creature with items on it.
- There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.
- Max of 4 creature cages per tile.
- A caged animal will move around and cause damage to the cage.
- When a cage hits 80 damage, the animal will escape.
- If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.
- You cannot repair or improve a cage if it is storing an animal.
- The number of cages that can be carried by a vehicle is as follows:
- Caravel - 8
- Cog - 6
- Corbita - 5
- Knarr - 4
- Sailing boat - 0
- Rowing boat - 0
- Creature transporter - 4
- Wagon - 2
- Large cart - 0
Personal goal changes:
- Changes:
- Spars on PVE servers will now trigger the 'defeat another player xxx' goals.
- Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)
- Bugfixes:
- The description for 'Sysyphos Says Hello' goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.
- The 'pilot a xxx boat' achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.
- Destroy a structure by catapulting it goal has been fixed.
- Lockpick five boats goal has been fixed.
- Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.
- Fixed achievement triggers for mining gems.
- Fixed a number of grammar and capitalization issues with personal goals and achievements.
- Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.
- Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.
- New: You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.
- New: The creation of books has been added.
- Change: The recipe for creating an almanac has changed because of the introduction of books.
- New: Kings robes will show as scale armour with specific colors for now.
- New: Added current titles for occultist and meditation levels on the /titles menu and fixed an issue to have them show/hide immediately upon sending.
- New: Ability to switch dirt to sand and sand to dirt without having to drop the sand/dirt to turn one tile.
- To convert a tile simply activate a full unit (20kg) of the material you want and right click a tile of the opposing material and select 'switch tile'.
- This will only turn tiles between dirt (not grass, not packed) and sand.
- It does not give any skill whatsoever.
- When on deed permissions are governed by the terraform category.
- New: You can now remove deleted players from your ignore list by issuing the /ignore command to see if you have unknown? on your list then issuing /ignore again to verify they have been removed.
- Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .
- Change: Updated the Lord of War achievement description to better indicate the quantity of items needed for the achievement.
Client Changes:
- Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)
- Bugfix: Fix for items blocking placement.
- Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.
- Added keybind for Toggle Backpack and Toggle Quiver.
Bug Fixes:
- PvP Mission Bugfix: More checks to prevent erroneous structure building missions.
- Bugfix: Fixed an issue which allowed non-intended items/armor to be equipped on non-intended creatures.
- Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.
- Bugfix: Ritual missions should now end at the 3.5 day mark if under 33% complete.
- Bugfix: Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it's intended behavior.
- Bugfix: Artifacts can no longer spawn in a HoTA Zone.
- Bugfix: Fixed more text and spelling errors.
- Bugfix: Fixed an issue where wine barrels would overflow when you attempted to seal them while having max carry weight in your inventory even when the barrel was in a rack or on the ground.
- Bugfix: Liquids with a metal type can no longer be smelted.
- Bugfix: Enchanted turrets will no longer decay on deed on pve servers.
- Bugfix: Changed achievement text for digging up brilliant gem to refer to it being dug up not mined.
- Bugfix: Fix for some champion mission creatures being tiny.
- Bugfix: The Troll King will not drown his followers if he leads them to water.
- Bugfix: Anchors can now properly be made from all metal types.
- Client :Bugfix: Items won't hide under terrain in certain places.
https://www.wurmonline.com/2018/06/26/wurm-unlimited-beta-patch-notes-1-6-5-3/